Master Force Enhancer | |||
Celerity IV | Protection IV | Resistance IV | Synergy IV |
Celerity III | Protection III | Resistance III | Synergy III |
Celerity II | Protection II | Resistance II | Synergy II |
Celerity I | Protection I | Resistance I | Synergy I |
Novice Force Enhancer |
Profession Overview[]
This profession requires 89 skill points to master, XX of which go towards prerequisites.
Discipline Summary[]
- Ability enhancing self-buffs (speed, running, resists, Force power counters)
- Single opponent control through snares, roots, and mezzes
- Single opponent control through Force pool reduction
- Damage reduction (regular and Force)
- DOT and state defenses
- Self-rejuvenation of Force pool
- Self-resuscitation
Related Skill Mods[]
Totals shown at the Master level
- Force Power Max +2800
- Force Power Regeneration +26
Abilities[]
Name | Command | FC | Description | Granted At |
Channel Force | /channelforce | - | Grants +500 Force at the cost of your Health, Action, and Mind pools. | Synergy II |
Drain Force | /drainforce | - | Drains 170-420 Force from a target Jedi. | Synergy III |
Force Absorb (Improved) | /forceabsorb | 50/100 | Absorbs some of the energy of Force-based attacks, partially adding their Force cost to your Force pool. | Novice Enhancer, Protection IV |
Force Armor (Improved) | /forcearmor | 75/150+ | Expends Force points to mitigate incoming physical damage. | Novice Enhancer, Protection IV |
Force Feedback (Improved) | /forcefeedback | ?/100 | Reflects incoming Force damage back at the attacker. | Protection I, III |
Force Meditate | /forcemeditate | - | Triples Force regeneration rates. Must be done while sitting. | Synergy IV |
Force Resist Bleeding | /forceresistbleeding | 250 | Increases your defenses against bleeding attacks. | Resistance I |
Force Resist Disease | /forceresistdisease | 250 | Increases your defenses against disease. | Resistance II |
Force Resist Poison | /forceresistpoison | 250 | Increases your defenses against poison attacks. | Resistance III |
Force Resist States | /forceresiststates | 250 | Increases your defenses against state attacks. | Resistance IV |
Force Run (Improved, Advanced) | /forcerun | ?? | Increases your terrain negotiation. Improved versions also increase movement speeds but greatly reduce damage output. | Celerity II, IV, Master Enhancer |
Force Shield (Improved) | /forceshield | 75/150+ | Expends Force points to mitigate incoming Force damage. | Synergy II, Synergy IV |
Force Speed (Improved) | /forcespeed | 150/300 | Increases your attack speed in combat. | Celerity I, III |
Force Suppression (Improved) | /forcesuppression | 225 | Roots your target and deals minor Force damage. | Celerity II, IV |
Force Wave (Improved) | /forcewave | 150 | Snares your target and deals minor Force damage. | Synergy I, III |
Regain Conciousness | /regainconciousness | ?? | Instantly recovers from death. | Master Enhancer |
Stasis | /stasis | 275 | Paralyzes your target, preventing them from taking any action unless damaged. | Master Enhancer |
Transfer Force | /transferforce | - | Transfers some of your Force to another Jedi. | Synergy II |
Note: FC = Force Cost when using ability.