|Exploration IV||Trapping IV||Hunting IV||Survival IV|
|Exploration III||Trapping III||Hunting III||Survival III|
|Exploration II||Trapping II||Hunting II||Survival II|
|Exploration I||Trapping I||Hunting I||Survival I|
Profession Overview[edit | edit source]
Scout is one of the Starting Professions that branches off into a handful of unique elite professions. Scouting skills enable a player to perform more efficiently in the wilderness, from traversing terrain quickly to trapping animals to building campsites to heal in.
This profession requires 77 skill points to master.
XP requirements to Master:
- 171,500 Scouting XP (granted for harvesting creature resources, successful use of Mask Scent, and using Camps) Crafting camps still awards wilderness survival experience, which has been combined into Scouting experience. This is a bug.
- 91,000 Trapping XP (granted for successfully using a trap on a creature during combat)
Base Skills Overview[edit | edit source]
The basic Scout profession compromises different skill sets, three leading to elite/hyrbid professions.
Exploration[edit | edit source]
The Exploration branch grants Terrain Negotiation and Burst Run Efficiency mods to the player. These mods allow a player to move over ragged terrain more efficiently, as well as reducing the HAM used for the Burst Run ability. The Exploration line also contains the excellent Mask Scent ability.
Trapping[edit | edit source]
Hunting[edit | edit source]
As a player progresses through the Hunting branch, they become much more efficient at harvesting resources from animals. Additionally, they gain a large amount of knowledge about animals they come across, which allows them to determine many vital statistics about a target.
Survival[edit | edit source]
Related Skill Mods[edit | edit source]
- Burst Run Efficiency
- Creature Harvesting
- Creature Knowledge
- Creature To-Hit Bonus
- Mask Scent
- Terrain Negotiation
Abilities[edit | edit source]
|Mask Scent||/maskscent||Masks the character's scent, preventing aggressive creatures from attacking.||Exploration II|
|Harvest Corpse||/harvest resourcetype||Gathers the specified resource type from the targeted creature corpse.||Novice Scout|
|Forage||/forage||Searches the area for organic resources.||Survival I|