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{| align="right" width="500" style="margin-left:10px" {{wikitable}}="2"
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{|{{wikitable}}
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|+ '''Skill tree'''
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|+'''Skill tree'''
 
|-
 
|-
 
| colspan="4" align="center" |[[Master Scout (Skill)|Master Scout]]
 
| colspan="4" align="center" |[[Master Scout (Skill)|Master Scout]]
 
|-
 
|-
| align="center" |[[Exploration IV Alien Environment Training (Skill)|Exploration IV]]|| align="center" |[[Trapping IV Elite Martial Design (Skill)|Trapping IV]]|| align="center" |[[Hunting IV Unconventional Methodology (Skill)|Hunting IV]]|| align="center" |[[Survival IV Special Techniques (Skill)|Survival IV]]
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| align="center" |[[Exploration IV Alien Environment Training (Skill)|Exploration IV]]
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| align="center" |[[Trapping IV Elite Martial Design (Skill)|Trapping IV]]
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| align="center" |[[Hunting IV Unconventional Methodology (Skill)|Hunting IV]]
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| align="center" |[[Survival IV Special Techniques (Skill)|Survival IV]]
  +
 
|-
 
|-
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| align="center" |[[Exploration III Harsh Environment (Skill)|Exploration III]]
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| align="center" |[[Trapping III Martial Design (Skill)|Trapping III]]
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| align="center" |[[Hunting III Trandoshan Methodology (Skill)|Hunting III]]
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| align="center" | [[Survival III Harsh Environment Techniques (Skill)|Survival III]]
 
|-
 
|-
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| align="center" |[[Exploration II Advanced Principles (Skill)|Exploration II]]
| align="center" |[[Exploration III Harsh Environment (Skill)|Exploration III]]|| align="center" |[[Trapping III Martial Design (Skill)|Trapping III]]|| align="center" |[[Hunting III Trandoshan Methodology (Skill)|Hunting III]]|| align="center" | [[Survival III Harsh Environment Techniques (Skill)|Survival III]]
 
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| align="center" |[[Trapping II Refined Design (Skill)|Trapping II]]
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| align="center" |[[Hunting II Military Methodology (Skill)|Hunting II]]
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| align="center" |[[Survival II Advanced Techniques (Skill)|Survival II]]
 
|-
 
|-
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| align="center" |[[Exploration I Fundamentals (Skill)|Exploration I]]
| align="center" |[[Exploration II Advanced Principles (Skill)|Exploration II]]|| align="center" |[[Trapping II Refined Design (Skill)|Trapping II]]|| align="center" |[[Hunting II Military Methodology (Skill)|Hunting II]]|| align="center" |[[Survival II Advanced Techniques (Skill)|Survival II]]
 
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| align="center" |[[Trapping I Makeshift Design (Skill)|Trapping I]]
|-
 
| align="center" |[[Exploration I Fundamentals (Skill)|Exploration I]]|| align="center" |[[Trapping I Makeshift Design (Skill)|Trapping I]]|| align="center" |[[Hunting I Civilian Methodology (Skill)|Hunting I]]|| align="center" |[[Survival I Rudimentary Techniques (Skill)|Survival I]]
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| align="center" |[[Hunting I Civilian Methodology (Skill)|Hunting I]]
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| align="center" |[[Survival I Rudimentary Techniques (Skill)|Survival I]]
 
|-
 
|-
 
| colspan="4" align="center" |[[Novice Scout (Skill)|Novice Scout]]
 
| colspan="4" align="center" |[[Novice Scout (Skill)|Novice Scout]]
 
|}
 
|}
 
== Profession Overview ==
 
== Profession Overview ==
Scout is one of the [[Professions#Basic|Basic Professions]] that branches off into a handful of unique elite professions. Scouting skills enable a player to perform more efficiently in the wilderness, from traversing terrain quickly to [[Traps (pre NGE)|trapping]] animals to building [[camps]]ites to heal in.
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Scout is one of the [[:Category:Starting_Profession|Starting Professions]] that branches off into a handful of unique elite professions. Scouting skills enable a player to perform more efficiently in the wilderness, from traversing terrain quickly to [[Traps (pre NGE)|trapping]] animals to building [[camps]]ites to heal in.
   
 
This profession requires 77 skill points to master.
 
This profession requires 77 skill points to master.
   
XP requirements to Master:
+
XP requirements to Master:
 
* 171,500 Scouting XP (granted for harvesting creature resources, successful use of [[Mask Scent (Ability)|Mask Scent]], and using [[Camps]]) ''Crafting camps still awards wilderness survival experience, which has been combined into Scouting experience. This is a bug.''
 
* 171,500 Scouting XP (granted for harvesting creature resources, successful use of [[Mask Scent (Ability)|Mask Scent]], and using [[Camps]]) ''Crafting camps still awards wilderness survival experience, which has been combined into Scouting experience. This is a bug.''
 
* 91,000 Trapping XP (granted for successfully using a [[Traps (pre NGE)|trap]] on a creature during combat)
 
* 91,000 Trapping XP (granted for successfully using a [[Traps (pre NGE)|trap]] on a creature during combat)
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== Abilities ==
 
== Abilities ==
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{|{{wikitable}}
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|- {{wikitable:header}}
 
| width="15%" | '''Name''' || width="15%" |'''Command''' || width="55%" |'''Description''' || width="15%" |'''Granted At'''
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| width="15%" | '''Name'''
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| width="15%" |'''Command'''
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| width="55%" |'''Description'''
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| width="15%" |'''Granted At'''
 
|-
 
|-
 
|[[Mask Scent (Ability)|Mask Scent]] || /maskscent || Masks the character's scent, preventing aggressive creatures from attacking. || [[Exploration II Advanced Principles (Skill)|Exploration II]]
 
|[[Mask Scent (Ability)|Mask Scent]] || /maskscent || Masks the character's scent, preventing aggressive creatures from attacking. || [[Exploration II Advanced Principles (Skill)|Exploration II]]
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* [[Wire Mesh Trap (Schematic)|Wire Mesh Trap]]
 
* [[Wire Mesh Trap (Schematic)|Wire Mesh Trap]]
 
[[Category:Professions]]
 
[[Category:Professions]]
  +
[[Category:Starting Profession]]

Latest revision as of 21:52, 25 September 2020

Skill tree
Master Scout
Exploration IV Trapping IV Hunting IV Survival IV
Exploration III Trapping III Hunting III Survival III
Exploration II Trapping II Hunting II Survival II
Exploration I Trapping I Hunting I Survival I
Novice Scout

Profession Overview[]

Scout is one of the Starting Professions that branches off into a handful of unique elite professions. Scouting skills enable a player to perform more efficiently in the wilderness, from traversing terrain quickly to trapping animals to building campsites to heal in.

This profession requires 77 skill points to master.

XP requirements to Master:

  • 171,500 Scouting XP (granted for harvesting creature resources, successful use of Mask Scent, and using Camps) Crafting camps still awards wilderness survival experience, which has been combined into Scouting experience. This is a bug.
  • 91,000 Trapping XP (granted for successfully using a trap on a creature during combat)

Base Skills Overview[]

The basic Scout profession compromises different skill sets, three leading to elite/hyrbid professions.

Exploration[]

The Exploration branch grants Terrain Negotiation and Burst Run Efficiency mods to the player. These mods allow a player to move over ragged terrain more efficiently, as well as reducing the HAM used for the Burst Run ability. The Exploration line also contains the excellent Mask Scent ability.

Trapping[]

Scouts with Trapping skills can use a variety of crafted traps on MOBs they attack. Traps carry a wide variety of effects, from stunning a MOB to decreasing its movement speed.

Hunting[]

As a player progresses through the Hunting branch, they become much more efficient at harvesting resources from animals. Additionally, they gain a large amount of knowledge about animals they come across, which allows them to determine many vital statistics about a target.

Survival[]

Survival involves using crafted campsites to heal while outside a city. More advanced campsites allow players to heal faster. Wounds can be healed in a campsite, but Battle Fatigue cannot.

Related Skill Mods[]

  • Burst Run Efficiency
  • Camping
  • Creature Harvesting
  • Creature Knowledge
  • Creature To-Hit Bonus
  • Foraging
  • Mask Scent
  • Terrain Negotiation
  • Trapping

Abilities[]

Name Command Description Granted At
Mask Scent /maskscent Masks the character's scent, preventing aggressive creatures from attacking. Exploration II
Harvest Corpse /harvest resourcetype Gathers the specified resource type from the targeted creature corpse. Novice Scout
Forage /forage Searches the area for organic resources. Survival I

Schematics[]

  • Adhesive Mesh
  • Basic Camp Kit
  • Glow Juice Trap
  • Glow-Wire Trap
  • Improved Camp Kit
  • Lecepanine Dart
  • Multiperson Camp Kit
  • Noise Maker
  • Phecnacine Dart
  • Sharp Bone Spur
  • Stink Bomb
  • Wire Mesh Trap